As
I take time to look back over the last few years of teaching, I notice that there
are many areas in which I can improve in hopes of one day becoming a
distinguished teacher. I am currently in my fourth year of teaching and
thoroughly enjoy what I do. With technology changing every day, pressures of
state testing, and everything else, I sometimes tend to forget to take a step
back and think about what I can do to change my styles of teaching in an effort
to be more effective and help my students be more successful. The International
Society for Technology in Education and National Education Standards offers
great information about the standards that we as teachers should meet. When I
look at these standards I notice that I am proficient in some whereas in
others, I can definitely improve. The two that I think are my weakest include
design or adapt relevant learning experiences that incorporate digital tools
and resources to promote student learning and creativity and design and Develop Digital-Age Learning
Experiences and Assessments.
In
looking at the GAME plan introduced this week, I realize that I could easily
work to become proficient in my weak areas. When it comes to designing and
adapting relevant learning experiences that incorporates digital tools and
resources to promote student learning and creativity, I think of projects that
my students do every year. Most of the time students would complete projects
using PowerPoint. However, in an effort to work on this standard, my goal is to
introduce students to more digital tools that can be used to create projects.
My action plan would be to incorporate more lesson plans that uses and teaches
students various digital tools such as Voice Thread, wikis, blogs, and
podcasts. If I can create lesson plans to incorporate these tools than my
students will have some exposure to them and begin getting ideas on how they
can use them in projects. I can monitor the projects by seeing how much more
students are engaged when using technology as opposed to paper and pencil or
the usual power point presentation. I can also look at the end result compared
to what they have done in the past and evaluate the effectiveness of the use of
digital tools.
To
design and develop digital-age learning experiences and assessments, this
standard somewhat ties into the one mentioned above. My plan is to assign more hands
on projects that would allow my students to be more creative and show what they
have learned more as opposed to taking a pencil and paper assessment to show
what they know. It would be more beneficial if students could show their
learning by creating a project. In addition, I can use other sources of
technology and keep a blog with my students in which they will post answers to
questions presented. In thinking about my action, I would post questions on a
blog which students will answer. This will be one method of assessment to
ensure that they can explain their thoughts and ideas. I will monitor student
performance as well as their engagement in the activity. Evaluating will take
place when I review and score their work. I can compare their assessment grades
using technology to the standard way of assessing and see which is more
effective.
I
look forward to working to incorporate more 21st century tools into
my classroom. I have already seen that students are more engaged when they are
using technology. If I can teach them incorporating more digital tools and
assess them using technology which they enjoy, than I think I will see better
results.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology
integration for meaningful classroom use: A standards-based approach. (Laureate
Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
ISTE.
(2008). NETS for teachers: advancing digital age teaching. Retrieved on May 9,
2012 from: http://www.iste.org/Libraries/PDFs/NETS-T_Standards.sflb.ashx